Timothy Place – lecture 11/1

Music tech entrepreneur and computer music developer Timothy Place will speak at Stetson University on Monday, Nov. 1. Place is co-founder of Electrotap and co-creator of the Teabox sensor interface, which revolutionized the ability of experimental electronic musicians to build innovative laptop-based systems that are far more responsive to human gestures. He also is lead developer of Jamoma, a platform for interactive arts-based research and performance, and a member of the Cycling74 development team, makers of Max/MSP/Jitter. His latest enterprise is the founding of 74 Objects LLC, which offers advisory options to customers in the field of real-time media in the arts. He holds degrees from the University of Missouri Kansas City and the State University of New York at Potsdam.

Place’s lecture, “Computer Music and Entrepreneurship,” will be held at 2:30 p.m. in duPont-Ball Library, lower level, Room 25, accessed from the Nemec Courtyard on the north side of the library, 134 E. Minnesota Ave., DeLand. It is free and open to the public. His visit to campus is sponsored by Stetson’s Digital Arts program and the university’s Artists & Lecturers Committee.


Tilt/Shift by Philip Meisner

Tilt/Shift – Stetson LBC by Philip Meisner from Digital Art @ Stetson on Vimeo.


18 Darbuka drums

18 Darbuka drums and 36 robotic arms are controlled via wireless communication. Drum music is composed and played at a music sequencer on an iPad.

The project was presented at the Bat-Yam international biennale of landscape urbanism, September 2010, as a part of the ‘Green to Blue’ ecological street project. During the biennale, electricity generated by wind turbines and photovoltaic cells was used to operate the robotic Darbuka drums. The drums were mounted on the wind turbines columns, creating a hybrid, digital-mechanic drumming circle, a futuristic-traditional acoustic space.



Unlogo, an open source project that uses computer vision to replace logos.


King PanPan Iphone app

Alumni Julius Santiago just released a new iphone app to compliment his ongoing King PanPan project. So what are you waiting for? Download it NOW!


MoMA DIY day: Augmented Reality

On Saturday October 9th, the physical space inside the MoMA NY building will host a virtual exhibition occupying all floors (including an additional virtual 7th floor) in parallel to the ongoing show. The show will not be visible to regular visitors of the MoMA, but those using a smartphone application called “Layar Augmented Reality browser” (available for free in the iPhone app store and Android market) will be able to see additional works on each of the floors, put there using a location-based augmented reality technique. The show will test case Augmented Reality art within an appropriate critical context: the bastion of contemporary art, MoMA.

Opening: 4PM October 9th 2010
Location: MoMA, NY – floors 1 to 6 + virtual 7th floor + garden
Required: iPhone or Android device

Info about the exhibition:
More info about the context:


Prof. Larson’s work featured in Rhizome – Oct 7

>> at the New Musuem, New York NY


Alumni Update – Derick Ostrenko

Graduated: 2008
Major: Digital Art – Art Track
Minor: Studio Art

Q: What did you do after graduation and what are you doing now?
A: After graduation I went to Rhode Island School of Design to pursue a MFA in Digital + Media. It was an amazing time with amazing people. While there I worked on everything from autonomous systems for propaganda to brainwave hardware interfaces. It was a completely natural transition from Stetson DIGA. Right now, I’m in Baton Rouge, LA teaching a class at LSU on interactive 3D media. I’m also collaborating on projects and writing proposals for new projects.

Q: Did you ever see yourself doing what you are doing now when you  took DIGA 101?
A: I hadn’t a clue what I wanted to be doing while taking DIGA 101. In a way that was kind of perfect. Learning about art and technology at the same time opened up so many possibilities at once. I’m realizing now that it has allowed me to create my own path in the “real world.”

Q: What advice do you have for someone taking DA101 right now?
A:It’s not a bad idea to learn a million things at once, but when you find something you like, try to engage it completely. Learn all you can about what excites you. Also, collaboration is key. You become eachother’s inspiration.

Q: What’s the best thing you learned studying Digital Arts @ Stetson?
A: To be mindful of the community around you – the immediate community of peers and critics and the larger community of role models and institutions.

Bonus Q: You went to Graduate School at RISD, one of the top art schools in the country, right after receiving your Bachelors from Stetson. How did your skill set compare to the other graduate students and how many were also straight out of undergrad?

A: There were three or four of us coming straight from undergraduate to RISD Digital+Media. Stetson’s undergraduate Digital Art program was surprisingly similar to RISD’s graduate program. I was extremely well prepared technically and conceptually. I’m beginning to realize there aren’t many undergraduate art programs as thorough as Stetson Digital Art. The way teachers became mentors at Stetson was awesome. It gave me confidence. It taught me how to use my teachers at RISD to the fullest potential. Many of the skill sets that I began to develop at Stetson I brought to grad school, giving me an initial leg up which carried over for the next two years. Now, I’ve been collaborating with classmates on projects because of the skills I initially developed at Stetson.”