A few years ago (2006) Alumni Kevin Hale (DIGA/ART) and a few friends started Wufoo, an online form building site, with some modest startup funds from Y Combinator. Recently they sold Wufoo to SurveyMonkey for 35 MIllion! Congratulations Kevin!!! Read here for more info.
Check out the latest issue of 12:51 magazine, featuring alums David Plakon (DIGA Sound 2009) and Stephen Garza (MUTE 2010) on the cover. The cover story is a feature on their band An Introduction to Sunshine and their rise to prominence on the Central Florida indie music scene. Visit the magazine’s website, where you can download a digital copy or order the print version.
Video Games Live will hit the stage at the Hard Rock Live tonight in Orlando, FL. The program will include music from God or War that was written by alum Gerard Marino (DIGA minor 1998). Gerard will actually be on hand to conduct his music along with another alum, Adrienne Harvey (DIGA Computer Science 1999). Adrienne will be singing the soprano solo during the performance.
There is still time to get tickets for the show. Good luck to Gerard and Adrienne!
Digital Arts alum Jhaysonn Pathak (MUTE 2007) is battling Primary Refractory Hodgkin’s Lymphoma, a disease that requires a bone marrow transplant from his donor brother. Stetson will be hosting a benefit concert in Lee Chapel on March 3 to help raise funds for uncovered medical expenses and post-transplant care. There will also be an event called Jammin for Jhaysonn in Jacksonville on March 6.
Jhaysonn is passionate about the power of making art with computers. He was a member of MPG and travelled with the group to both San Jose and Brooklyn, where his positive attitude and enthusiasm were infectious among the group members. His own music is detailed and consistently blurred the lines between rhythmic and acousmatic electronic music.
You can experience some of Jhaysonn’s work by:
You can show your support in several ways:
- attend the concert in Lee Chapel on March 3 and make a donation
- attend the concert in Jacksonville on March 6 and make a donation
- mail your donation to: ”Jhaysonn’s Cure Donation Fund”, P.O. Box 350405, Jacksonville, FL 32235
- donate online at www.jhaysonnscure.com
More love for Flickchart from the popular social and digital media new site Mashable. People are seriously invested in the pursuit of identifying their favorite movies and this website taps into their need to answer that question, “Which is better: Pulp Fiction or Empire Strikes Back?” Read more about this addictive web service from Nathan Chase (DIGA Art 2001) and his partner Jeremy Thompson.
Recent DIGA grad Sean Kinberger teamed up with a few other Stetson alumni to start a new business venture, FLomotion. Make sure you check out Sean’s designs and show your support by buying something! http://www.theflomo.com
Alum Nathan Chase and his band The Pauses will celebrate the launch of their new CD with a release party this Saturday at Backbooth in Orlando, FL. The CD is available in a deluxe edition with special packaging or as MP3 or FLAC download. The party and CD were discussed in the entertainment section of today’s Orlando Sentinel.
We have featured a few posts about Nathan in the last few months and it’s nice to have more good news to report. Congrats to Nathan, Jason and Tierney on the CD release!
Chester Udell (BM DIGA 2005) has been busy since our last update on this site. As part of his doctoral work, Chester has been working on an autonomous musical robot called MIRAG that can improvised on stringed monochords. It reacts to colors by changing the harmonic basis of its improvisations. Check out this video demonstration:
MIRAG 12.5.2010 – 9 min, 37 sec
Alumni Jack Fields just posted a new animation he created for an Ibex Puppetry event which is part of Urban Rethink. Looks great make sure you check it out!
Major: BA in Digital Arts-Art
Websites: http://practicingkinetics.com/ http://www.emmisinteractive.com/whoweserve/customdesign.aspx
Q: What did you do after graduation and what are you doing now?
A: I graduated in May of 2003, moved back home with family in Maine, and began freelancing as a designer-slash-web-designer for various bands and the New York Underground Film Festival. I worked tirelessly to learn the fundamentals of print design, I read books on object-oriented programming for Flash, and I slowly went mad sitting in a room in the northern woods for six months. I eventually called up former roommate and fellow alum Eric Eldridge and convinced him to pick up stakes and move to Chicago with me. Neither of us had a job lined up or prospects or friends in the city for that matter, but it ended up being a good gamble.
I moved in December (which is an awful time to show up in Chicago), put together a portfolio site, got design work from various freelance agencies in the city for the first few months, and after a lot of research and resumé-sending I landed a job as a designer-slash-Flash-programmer at Emmis Interactive.
When I started in 2004 we were a team of five guys building a content management system for our parent company, Emmis Radio, and creating online promotions for big advertisers like Ford, Puma, Fox, Pontiac, and McDonalds. We began working with other companies in the radio industry, expanded the CMS and were eventually spun out as an independent company in 2008. We now provide our CMS, design services, and sales support to more than 250 local media clients.
Nearly seven years on and I’m still at Emmis Interactive, though we’ve grown from a work force of five to right around sixty folks. I’ve put the gamut of my Digital Arts experience to work for me at my job, from web and print design to programming; from video production and motion graphics to audio editing. I’m now a Product Designer, which means I spend a lot of time designing and refining applications for our CMS, writing specifications to hand off to developers, and making sure the user experience is the best it can be. I still freelance now and again, but after we shuttered the New York Underground Film Festival in 2008 I put freelance work on pause to pursue personal projects.
Q: Did you ever see yourself doing what you are doing now when you took DIGA 101?
A: I had no idea what I wanted to get out of my classes when I started. I came to Stetson for the DA program, but I didn’t have a grand vision or career goal – I was simply attracted to the thought of having access to all the cool software and resources the program had to offer along with the community of equally-interested students who wanted to push themselves and their talents further. Keeping my options open and taking a wide variety of classes from the DA curriculum kept me from narrowly focusing on one type of work over another. I got the job I have now not only because I knew a thing or two about design, but because I also knew how to program, how to code out websites, and how to work with video and animation tools. Learning and doing as much as possible as early as possible in DA can pay dividends – the tie-breaker between me and another candidate for my first job as a junior interactive designer was a video that I made at Stetson of me and two of my roommates lip-syncing to the “Live and Let Die” cover by Guns ‘n Roses. [Warning: including a Guns ‘n Roses lip-synch video in your portfolio does not guarantee employment, but it may give you a leg up at the right place.
Q: What advice do you have for someone taking DA101 right now?
A:This is your time to explore, experiment, and learn from your professors and fellow students. Don’t spend too much time thinking about the kind of job you want to get after graduation or how you’ll turn your degree into a business or career. Now is the time to find out what makes you passionate about working in the field of software, art, and technology. Make a video or animation, shoot some photographs, code out a website or a simple application, play with interactive hardware, and create some music. Focus on your own creative interests and ideas, figure out which software or equipment you need to learn to get to a finished product, and go out and learn it. Do all of these things now while you have the time and resources and the kind of community that supports experimentation and offers you critical feedback. Narrow your focus when you discover the things that compel you to work late into the night in an effort to make that design tighter or that effect just a little cooler or the code a little more efficient.
Q: What’s the best thing you learned studying Digital Arts @ Stetson?
A: How about two best things? The first best thing I learned was how to teach myself. When you’re working or making art in the Fast-Paced World of Technology™, you’ll greatly increase your value as a collaborator or co-worker and you’ll keep things interesting for yourself if you can quickly teach yourself a new programming language, a new piece of software, or whatever else helps you make the ideas in your head come to life. I threw myself into a number of projects at school without knowing exactly how I was going to get to a finished product, but learning along the way is a big part of the fun for me. Fool around with interfaces, experiment with your code, and ask your professors, your fellow classmates, or the Internet when you are stumped – one of them will have a solution if you don’t stumble upon it yourself.
The second best thing I learned was the art of being a useful critic. A critic (which includes everyone in the world) can tell you that your idea or work is either good or bad. They give you a gut reaction and leave it at that. But a useful critic understands context, they know the rules or limitations, and they can articulate an opinion that explains why they like or don’t like an idea or work. At Stetson, the DA crew spent a lot of time in class and out of class talking about our projects and ideas, and we fostered a creative community that valued the back-and-forth debate over good ideas and bad, and why one project worked and another didn’t. This is vital stuff, particularly if you plan to go into the business of making creative decisions. Anyone can give you an initial gut reaction, but a useful critic is someone who can articulate ways to improve a work or explain exactly what made the work good so that you can pivot off of that.