Student Research
Computer Science Papers and Proposals
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2008-2009 Computer Science Papers and Proposals
Document Classification Through Data Mining Social Media Networks
Paul Kleiber

ABSTRACT: Social Media Networks, such as Delicious, Facebook, and Flickr are some of the fastest growing sites on the Internet. Many of these sites allow users to share content, and to tag this content with categorical meta-information. The enormous number of documents contained on these sites, some of which have been tagged by thousands of users, can be used as an invaluable resource for document classification. In this research, Social Media Networks will be used to categorize plain-text documents, and the results will be discussed. The method makes use of a modified term frequency-inverse document frequency phrase weighting to retrieve similar documents from social media networks, then analyzes the tags that have been applied to them and heuristically categorizes the original document based on these tags.


Applications of Neural Networks and Hidden Markov Models to Gesture Recognition Through Head Tracking
Zeb Long

ABSTRACT: Both Neural Networks and Hidden Markov Models have a history of use in tasks involving pattern recognition and other forms of data classification. On the surface, both systems perform a similar task - that of recognizing and categorizing data sets. In both systems, this is accomplished through iterative training of the system using data sets whose classification is know. The way this training is accomplished differs between the two systems and is the focus of a large part of this paper. Once the system has been trained it is able to accurately categorize a new data set based on which category of training sets it most closely resembles. The systems implemented here will be trained to recognize gestures such as "lean left" and "nod" using data derived from two infrared markers on either side of the head of a user. For each system, the implementation will be described and the performance of the system will be evaluated.


RISC- Risk Identification Status and Control
Andrew Packard

ABSTRACT: With rising concerns in project management due to economic conditions and job security, more companies are looking at proper risk management to safeguard their assets and capitalize on opportunities. Modern project management in the United States started in the 1950s with two breakthrough techniques for planning and scheduling, the critical path method or CPM, and the Program Evaluation and Review Technique or PERT. Both techniques are mathematical tools for estimating uncertainty in task duration and cost, however, neither technique handles tracking risks that potentially threaten the overall cost, or critical path of any project or portfolio of projects. The purpose of this research is to implement a unique project management software package that assists the user in tracking and controlling risk. This is done not only for a single project, but for an entire portfolio of projects.


Finger Tracking and Gesture Interfacing Using the Nintendo Wiimote
Ross Williams

ABSTRACT: The Nintendo Wii-Mote is a revolution in gaming technology, being able to detect motion as it is moved around as well as infrared sensors linking it to the Wii console to show what the user is pointing at. Other gaming enthusiasts have been able to use the Wii-Mote for more than just a controller for the Wii by connecting it to a computer through its Bluetooth connectivity and turning it into a receiver for infrared signals to create finger-tracking. This new type of gesture interface could prove to be a very useful tool, not only for gaming but for anyone who wants to make a presentation more interactive rather than using the traditional mouse and keyboard.


Mobile Advertising Engine
Jeffrey Wray

ABSTRACT: In recent years, our society has become engrossed by mobile devices. Likewise, we have also seen a significant decline in print media, with organizations now favoring the web. With this significant change, companies and advertisers are seeking new ways to deliver marketing materials to consumers. With this emergence of mobile devices and applications, there is now an opportunity to develop a delivery engine that would serve as the backbone to deliver advertising content to mobile devices. With the primary focus of developing a delivery and reporting engine for advertising campaigns, this paper will discuss the pitfalls of existing technology and propose enhanced ways to deliver pertinent location based advertisements and sales offers.