Post #3

Crunch time is upon us over at North Avenue Studios! Grabbles (the video game that David brought me in to work on) got accepted to PAX east bringing our deadline from “work on these sounds at your leisure” to about twenty days from now! Over the last few days David has been helping me learn Unity, which is the programming software the game developers are using. Within Unity theres a whole special protocol for audio called Master Audio, which I’ve been spending a lot of time trying to wrap my head around. Master Audio gives you some basic control of the sounds you load into the software, but is mostly geared toward defining what in game events trigger each sound. Learning Unity has been pretty time consuming, but will hopefully speed up the creative process as we near our deadline.

Today we spent most of the day setting up for an Off The Avenue Session. Once we had finished david gave me a few pointers on my Beatbox track for the ARP2 album. We spoke a lot about different production styles and how there really isn’t a “correct” way to work.

In other news, for the first time ever at an off the avenue session, I mic-ed and routed everything correctly the first time!